Chapter 3 - Vectors & 2D Kinematics
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3.2: Apply the mathematical processes of addition, subtraction, and scalar multiplication on vectors.
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C) Scalar Multiplication from Components
3.2: Apply the mathematical processes of addition, subtraction, and scalar multiplication on vectors.
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A) Vector Addition from Components
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Vector Addition From Components 1
Vector Addition From Components 2
Vector Addition From Components 3
Vector Addition From Components 4
Vector Addition From Components 5
B) Vector Subtraction from Components
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Vector Subtraction From Components 1
Vector Subtraction From Components 2
Vector Subtraction From Components 3
Vector Subtraction From Components 4
Vector Subtraction From Components 5
C) Scalar Multiplication from Components
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Scalar Multiplication from Components 1
Scalar Multiplication from Components 2
Scalar Multiplication from Components 3
Scalar Multiplication from Components 4
Scalar Multiplication from Components 5
D) Vector Addition from Magnitude/Direction
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Vector Addition from Magnitude/Direction 1
Vector Addition from Magnitude/Direction 2
Vector Addition from Magnitude/Direction 3
Vector Addition from Magnitude/Direction 4
Vector Addition from Magnitude/Direction 5
E) Vector Subtraction from Magnitude/Direction
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Vector Subtraction from Magnitude/Direction 1
Vector Subtraction from Magnitude/Direction 2
Vector Subtraction from Magnitude/Direction 3
Vector Subtraction from Magnitude/Direction 4
Vector Subtraction from Magnitude/Direction 5
F) Scalar Multiplication from Magnitude/Direction
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Scalar Multiplication from Magnitude/Direction 1
Scalar Multiplication from Magnitude/Direction 2
Scalar Multiplication from Magnitude/Direction 3
Scalar Multiplication from Magnitude/Direction 4
Scalar Multiplication from Magnitude/Direction 5